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Plato's Rave

Everything was modeled in maya and textured in Substance Painter! Wanted to see how far I could push Maya's modeling toolkit instead of leaning so heavily on Z Brush! Still like ZBrush more, but for low-poly characters the Maya workflow is quite nice :)

Architecture Closeup

Architecture Closeup

Horizontal Architecture Shot

Horizontal Architecture Shot

Vertical Architecture Shot

Vertical Architecture Shot

Character Strip

Character Strip

Clock Face

Clock Face

Lower Scene

Lower Scene

Pendelums

Pendelums

DJ Dionysus

DJ Dionysus

Centaurio

Centaurio

Medusa

Medusa

Prometheus

Prometheus

Prometheus Turnaround

Medusa Turnaround

Hestia Turnaround

Apollo Turnaround

Centaur Turnaround

Enlightened One Turnaround

Centaur Wireframe

Centaur Wireframe