Everything was modeled in maya and textured in Substance Painter! Wanted to see how far I could push Maya's modeling toolkit instead of leaning so heavily on Z Brush! Still like ZBrush more, but for low-poly characters the Maya workflow is quite nice :)
Prometheus Turnaround
Medusa Turnaround
Hestia Turnaround
Apollo Turnaround
Centaur Turnaround
Enlightened One Turnaround